Interactional Frontiers: pushing the limit beyond Google Glass

Interactional Frontiers is a series of Augmented Citizen Thoughts gathered in my 8 months of pain after my accident in february.

There has no doubt been a lot of buzz about Google Glass, but Google would be the first to say that there is strong competition in the space.

Augmented Citizen is back from idle and recovery state with a new set up, the Augmented Citizen 2.0 : a titanium implant on my leg with a SPIME to connect to my Personal Things Cloud. On my first trip, at the Frankfurt Airport, on the security check I have demonstrate my SPIME. Please do not hesitate when you will meet me to show you.

Sorry, it’s Biber not me 🙂

 

Glasses in the Past

In 2008, when I started with my friends Willi  and Thomas our memorable think tank in Berlin Augmented Reality was navigate in the Blue Ocean. Two years later I decided to build the first European Augmented Reality Business Conference in Berlin – ARBCon and was a success.  Augmented Reality has become not a really a trend, but a noise pushed from Google and of 2009  with their Google Goggles if you remember:

If you are so kind and looking at the trends search, we have a spike in October 2009 caused exactly by Google Goggles :

Bildschirmfoto 2013-10-20 um 04.57.01

Last year we had a strong market appearance from Vuzix at CES and IFA, with a very strong perspective. I knew Vuzix and their technological capacity, and I had trust them to break the Frontier:

Vuzic M100

 

 

 

And Glasses Today

 

Google Glasses started to be reality and capt very strong attention in the developers community. Here a eloquent picture from the Eastern Europe DroidCon

Google Glasses @ Eastern Europe DroidCon

 

 

 

Future of Glasses

 

The future meets reality with Moverio BT-100, Epson’s newest venture in personal technology. The high resolution see-through display, Wi-Fi® connectivity, and smart navigation capabilities creates an innovative visual experience. The portable controller and headset allows users to browse, shop and stay connected while still being part of their environment. See beyond the confines of the everyday with Moverio. Reality as we know it has a new name.
I was very positive impressed from Epson Moverio here a short promotion video:

You can hack on Moverio next week in London at the DroidCon London, the biggest Android Developer Event in UK, many thanks for my old friend Thibaut for this.

Hackathon @ DroidCon London with Epson Moverio

This year we have a lot of prototypes on Kickstarter, you can decide what will be the best:

On the next episode we will look in depth cameras or kinect how more of the people know it. Science fiction often portrays the future as a place where people and technology are mutually aware of each other. People talk to their computers and the computers talk back, no keyboard or mouse required. Data and virtual objects float in the air where people can touch and manipulate them as if they were solid. Cars drive themselves while their passengers hold video conferences.  That future is fast becoming reality thanks to a new breed of 3D cameras, voice recognition, and other perceptual computing technologies that give computers and mobile devices the ability to see and hear the world around them. And those same technologies are giving people the freedom to interact with devices in natural, intuitive ways using nothing more than gestures and spoken commands. – See more at:

Encumbrance or Synergy: 5 Lessons “Learned to forget” & 25 Lessons “just Learned?” from Steve Jobs

5 LESSONS I LEARNED IN SCHOOL AND NOW WANT TO FORGET from Steven Handel

1. Grades are more important than knowledge.

This is one of the most common critiques I see regarding schools, and rightfully so. There is a world of difference between knowing how to regurgitate facts on a multiple choice or “fill-in-the-blank” test compared to actually understanding the material you are learning. In school, we are taught that an “A” is the highest level of achievement. And so long as you know how to memorize the right things and take a test, then you are presumably “intelligent.”

Why it doesn’t work: When we teach our students how to be more focused on grades, rather than the love for knowledge, we set ourselves up for an intellectually lazy generation. One that is content on mediocrity and “getting by,” rather than developing a true sense of wonder and curiosity.

2. The key to success is obedience and conformity.

As I mentioned in the introduction, I was a very good student on paper. Teaches usually liked me because I didn’t cause a ruckus, I didn’t question what they said, and I was very obedient and complacent to what they demanded from me. Even when we were told to write persuasive essays, I usually argued in favor of something that I knew the teacher would approve of (even though in my head I wanted to rebel against these social norms). My few experiences trying to deviate from what was expected usually back-fired on my report cards. I remember one time writing an essay about why video games were good for children, I remember my grade being significantly deflated compared to the times where I argued in accordance to my teacher’s values.

These troubles were especially prevalent throughout my history classes (which were by far my least favorite subjects). As a social science, you cannot teach history without presenting the information from some kind of point-of-view. The best history teachers are the one’s who try to cover issues from a variety of different perspectives, but often times your history teacher is personally biased to present information in a certain way. Critical thinking often becomes diminished for the sake of being a “good student.” To add to the fire, these classes are usually our first taste of politics, so we become molded into a certain way of thinking before ever having the ability to form our own beliefs.

Why it doesn’t work: Often we aren’t just learning English or history – we are implicitly being taught how to conform to the teacher’s worldview, beliefs, values, and personal philosophy. Parents may think they are sending students to school to learn fundamental and universal skills, but often children walk out with a cleverly molded view of reality. (This of course is also true in parenting and other early experiences throughout a child’s life, but the point still stands strong, and schooling is one of the biggest culprits).

3. Procrastinate ’till the last minute and you’ll be OK.

So many people I know bullshitted their way through school. They learned all the tricks on how to perform well on homework and tests without ever really putting in any planning or effort. For example, in English class, I used spark notes the night before I had to write an essay way more than I ever read the books we were supposed to read. And grade-wise, I did just fine. For most tests, I could usually cram some memorization in the night of and pass with flying colors. By the time the test was over, I forgot everything I “learned,” and got prepared to bullshit for the next chapter.

Maybe I was smart, maybe the classes were just too easy. That’s one problem you’re going to have when you try to standardize the curriculum to fit hundreds of individual’s varying needs. For me? I rarely felt challenged. I left school thinking I could cut-corners everywhere (and I still face the consequences of this mindset today).

Why it doesn’t work: Now that I’m in the real world, I know that the success I want to accomplish is going to take deliberate planning and hard work. I never learned these lessons in school – I’m trying to learn them now.

4. Your individual interests are largely irrelevant.

In this great interview, John Taylor Gatto describes the origins of our current school system. He claims today’s system is largely modeled after the Prussian educational system in the mid-1800s. In the U.S., the Prussian system was advocated and financed by industrial power giants like John D. Rockefeller, Andrew Carnegie, and JP Morgan. They viewed individuals in a population as essentially cogs in a wheel; individuals were described as “raw materials” that needed to be “processed” in order to fit the demands of the current economy.

Instead of supporting students to pursue their individual talents and skills, their potential was largely ignored or thwarted, and instead the demands of society as a “whole” (mainly decided on by a select few social engineers – industrialists and politicians) became of primary importance. In essence, the education system was designed to manipulate and control populations on a massive scale. I would argue much of this still holds true today.

Why it doesn’t work: At the very least, the current education system diminishes our potential to evolve and grow, both as individuals and as a society. As individuals – our talents, skills, interests and values are placed as secondary importance. As a society – we lose out on a lot of creative and innovative thinking that could otherwise improve social progress. See this classic TED lecture by Sir Ken Robinson on how schools kill creativity.

5. Social hierarchies are rigid and hard to break.

One aspect of education that isn’t exactly related to class work is the social hierarchy that is often reinforced behind school walls. Of course, every child has certain social inclinations. Some may prefer large groups of peers, while others may prefer to hang out with smaller groups. The problem with schools is that there isn’t much breathing room to accommodate different student’s social preferences. Most students are usually mandated to be in a classroom with 25-30 students everyday of the week for 6-7 hours (this is usually the standard in both private and public schools).

As a result, introverted individuals, who may need extra time away from people to “recharge their social batteries” won’t get that accommodation met. Instead they will be uncomfortably placed in social settings that in-fact inhibit their social development and make them incredibly nervous and anxious.

School doesn’t directly teach us how to be social or manage our relationships, it just sort of throws us into a social cage and whatever haphazardly develops out of it is what we get. Often for males, aggressive jocks and alpha males rise to the top, while passive nerds and geeks get bulldozed over. And for females, looks and gossip are of primary importance if you want to fit in. Of course these are cliches, but it touches on a general tendency that develops and becomes reinforced throughout many school hierarchies. In return, many students graduate with a warped view of others.

Why it doesn’t work: Schools are a very confining place for social interactions to develop in a healthy manner. They are rarely a good environment to foster compassion and empathy toward others.

 

 

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25 Lessons Learned from Steve Jobs


Jobs has paved a powerful path of innovation, excellence, passion, and prosperity and has modeled a way of leadership that’s all his own.  Here are some of the key lessons we learn from his journey:

 

  1. Beginners don’t have baggage. The lightness of a beginner frees up creativity.  Steve says, “I didn’t see it then, but it turned out that getting fired from Apple was the best thing that could have ever happened to me. The heaviness of being successful was replaced by the lightness of being a beginner again, less sure about everything. It freed me to enter one of the most creative periods of my life.”
  2. Be bold. Life’s brief, then you’re gone.  Steve says, “Life is brief, and then you die, you know?”
  3. Be what’s next.  Don’t chase after what you missed.  Instead, figure out what the next big thing.  Steve says, “If I were running Apple, I would milk the Macintosh for all it’s worth — and get busy on the next great thing. The PC wars are over. Done. Microsoft won a long time ago.”
  4. Design by committee doesn’t work.   You can’t arbitrate your way into a great design.  Take it from Jobs, “It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them.”
  5. Design is more than veneer. Design is a multi-layered thing.  It’s a lot more than just veneer.  Steve says, “In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains of the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a human-made creation that ends up expressing itself in successive outer layers of the product or service.”
  6. Don’t live someone else’s life. Live YOUR life.  Steve says, “Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma – which is living with the results of other people’s thinking. Don’t let the noise of other’s opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.”
  7. Drive to do great things.  It’s your ambition, passion, and drive that will take you places you never dreamed possible.  Don’t worry about impressing others.  Impress yourself.
  8. Excellence is a way of life Steve finds the art in life and the beauty in engineering.  He sets a higher bar.  Steve says, “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”  Jobs also says, “We don’t get a chance to do that many things, and every one should be really excellent. Because this is our life.”
  9. Get out of the way for the moving force. The ones doing the work are the moving force. Steve says, “The people who are doing the work are the moving force behind the Macintosh. My job is to create a space for them, to clear out the rest of the organization and keep it at bay.”
  10. If they fall in love with the company, everything else takes care of itself.  The real secret to taking care of the company is hiring people that fall in love with the company.  Steve says, “When I hire somebody really senior, competence is the ante. They have to be really smart. But the real issue for me is, are they going to fall in love with Apple? Because if they fall in love with Apple, everything else will take care of itself. They’ll want to do what’s best for Apple, not what’s best for them, what’s best for Steve, or anybody else.”
  11. It better be worth it. If you’re going to put your life force into it, then the journey has to be worth it.  Steve says, “And we’ve all chosen to do this with our lives. So it better be damn good. It better be worth it.”
  12. It’s not the money.  It’s the impact.   Make people’s lives better.  Leave the world a better place.  Steve says, “I was worth over $1,000,000 when I was 23, and over $10,000,000 when I was 24, and over $100,000,000 when I was 25, and it wasn’t that important because I never did it for the money.”  Jobs also says, “Being the richest man in the cemetery doesn’t matter to me … Going to bed at night saying we’ve done something wonderful… that’s what matters to me.”
  13. It’s the crazy ones who change the world. Think differently.  Don’t be afraid to be different. It’s the crazy ones who change the world.  The crazy ones change the world. The ones who think they are crazy enough to change the world, are the ones who do it. It’ not crazy, it’s genius.
  14. Innovation distinguishes between a leader and a follower.  You don’t buy your way through innovation.  Innovation is a by-product of leading great people.  Steve says, “Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It’s not about money. It’s about the people you have, how you’re led, and how much you get it.”
  15. Make people great.  It’s tough love.  Steve says, “My job is to not be easy on people. My job is to make them better.”
  16. Perseverance pays off.   Steve says, “I’m convinced that about half of what separates the successful entrepreneurs from the non-successful ones is pure perseverance.”
  17. Put your heart and soul into it.  Don’t just go through the motions.  If it’s really worth doing, then it’s worth doing really well.  Steve says, “I think the key thing is that we’re not all terrified at the same time. I mean, we do put our heart and soul into these things.”
  18. Pick your priorities carefully.   So no to the hundred other good ideas.  Steve says, “People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully.”
  19. Simplicity wins. It’s about power and simplicity.  Steve says, ““We’ve gone through the operating system and looked at everything and asked how can we simplify this and make it more powerful at the same time.”
  20. Talent is a huge multiplier. In the book, The Steve Jobs Way: iLeadership for a New Generation , Jay Elliot and William Simon write that Steve Jobs would say, “great engineers are a huge multiplier.” They also write that a lesson they learned from Steve is, “One of the greatest things about finding good people is that they become your best recruiters. They are the people most likely to know others who have the same values and sense of style that you and they themselves do.”
  21. Take responsibility for the complete user experience. Don’t take a piecemeal approach to user experience.  It’s not about a bunch of beautiful parts …it’s about the end-to-end experience.  Steve says, “Our DNA is as a consumer company – for that individual customer who’s voting thumbs up or thumbs down. That’s who we think about. And we think that our job is to take responsibility for the complete user experience. And if it’s not up to par, it’s our fault, plain and simply.”
  22. What you don’t do defines you as much as what you do. Steve says, “I’m as proud of what we don’t do as I am of what we do.”  In the article, “Think Different”: The Ad Campaign that Restored Apple’s Reputation, Tom Hormby writes, “Amelio had reduced 350 projects to 50, and Jobs cut that number down to 10. He turned Apple’s convoluted (and often overlapping) product line into a simple product matrix.”
  23. You have nothing to lose. Follow your heart.   Avoid the trap of thinking you have something to lose.  Steve says, “Almost everything–all external expectations, all pride, all fear of embarrassment or failure–these things just fall away in the face of death, leaving only what is truly important. Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose. You are already naked. There is no reason not to follow your heart.”
  24. You just might be right, even if nobody listens to you. Just because nobody listens to you doesn’t mean you’re wrong.  Steve says, “You know, I’ve got a plan that could rescue Apple. I can’t say any more than that it’s the perfect product and the perfect strategy for Apple. But nobody there will listen to me.”
  25. Your brand is your most valuable asset.  It’s what you stand for.  It’s the attributes that people think of or feel when they think of you.  It’s the perception and the aura.  Steve says, “Our brand is the most – or at least one of the most – valuable things we have going for us now.”


 

 

Gain Traction with AR: Augmented Reality is the real answer to the attention traction in a informational fluid context

 After Augmented Reality Event, one of the best Event in 2011, all the people asked: “Could help us Augmented Reality to gain traction without a extrem big budget or behind a quality brand?” 

 Forrester points out, web and kiosk based AR executions are much further along in terms of consumer adoption and you’ll likely see more of these executions in 2011 than others: “According to Mr. Husson, mobile augmented reality applications are not delivering. There are more significant short-term opportunities to tap into with Web-based and kiosk-based augmented reality solutions and there is great potential for the technology in ecommerce.”

 Here I want to argue against Mr. Husson with some real example from the mobile world. Mobile Augmented Reality is the natural ambience to explore and deploy augmented reality application and services.

 Today we are confronted in our decision with two aspects: speed and complexity. This two aspects of our live have completely different patterns and will never converge to a sweet point. We need a glue to help us to merge speed and complexity and this is Augmented Reality.

 Will start with my first real fact: 25.000 people in more then 162 countries on a period of one month have a very clear answer to our question – “Yes, Augmented Reality can!!” 

 streetARt 

 street/Urban art is any art developed in public spaces — that is, “in the streets” — though the term usually refers to art of an illicit nature, as opposed  to government sponsored initiatives.

 The term can include traditional graffiti artwork, stencil graffiti, sticker art, wheatpasting and street poster art, video projection, art intervention, guerrilla art, flash mobbing and street installations.

 

 

Now we see on streetARt more the 130.000 engaged people from 194 countries, and this with just one App. But is not about the App, is about the complet ecosystem build around the Social Object – street art. And of course the answer to the question is : “Yes, Augmented Reality can!!” 

 

http://www.slideshare.net/robman/rob-manson-are

 

iButterfly

The second impressive Augmented Reality concept that I appreciate very much is iButterfly. The iButterfly app, created in Japan by “Mobile Art Lab” a  virtual unit produced by Dentsulets you track and find digital butterflies using your iPhone GPS and camera. Hold your iPhone camera up at appointed spots and when you look at your surroundings through the camera, you’ll see animated butterflies flapping by. Each iButterfly contains coupons for nearby businesses. 

 

 Present just in Japan, the iButterfly has a global potential and see in a very short time a explosion on virtual Butterfly in our Augmented spaces.

 

 One of the first try in Europe will be at mLove. mLove ConFestival the out-of-the box mobile festival brings together leaders, innovators and entrepreneurs from across multiple disciplines to share, learn and cross-pollinate ideas with an array of scientists, artists and other thought leaders. The event exposes the mobile industry to the best minds outside of mobile to maximize the opportunity of creating life-changing services and applications that can impact us all for the better.

 Thanks to my friend Harald, brilliant mobile visionar and chairman of mLove ConFestival Advisory Board to have the great Idea to butterflyze our reality.

 

Media_httpmlovecommlo_dgeci

 On the next editions of “Gain Traction with AR” we will present more and more Augmented Reality facts. 

 

 

 


 



 

 


 

 

Augmented Reality New York Meetup, hosted by Ori Inbar #ARNY

1st EUropean Augmented Reality Conference and Developer Camp in Berlin 23-24.04 http://www.arbcon.eu/

I have the possibility to be online @ this event in NY with one of the Augmented Reality Ambassador Ori Inbar. 
#ARNY Requested Augmented Reality applications ported 2 WebOS. Developer in audience said "why."?  PALM doesn't have a clue what they up against.
Ori start to narrate about the GDC 2010 – The 2010 Game Developer's Conference, which ended in San Francisco on Saturday, attracted a record industry turn out of over 18,000, the show's organisers have confirmed.

We start with watching a demo of Sony Playstation game simmulation Move then AR game Drone; is open source!!

GDC 2010: Developing for Tablets & Augmented Reality

Ori presented us some interesting AR digits at the GDC: 3.5 sessions, 4 press releases, 5 demos, 6 devices, 100% developers knows about AR 🙂

Now was time for demo's:

 

Alejandro EcheverrĂ­a – Student at Engineering School in Chile (visiting NYU) – Games for learning with AR 

Patrick O'Shaughnessey – Patched Reality – FLAR in Five: building a FLAR app "from scratch" (mostly) in five minutes
 

Patrick O’Shaughnessey is currently the President of Patched Reality Inc, an augmented reality software development company.  Prior to founding Patched Reality, Patrick was VP of Software Development at The Electric Sheep Company, an online casual game and virtual worlds production and technology company. There he oversaw the development of the Webflock multiplayer platform and the Ridemakerz Virtual Experience.  A software engineer with over 18 years of professional experience, Patrick’s specialties include augmented reality, virtual worlds, casual games, social networking, iPhone, object-oriented programming (Flash/Actionscript 3, Objective-C, Java, PHP), and agile project management

Marco Tempest – The highly anticipated Augmented Reality magician is finally here! – see preview :

Ohan Oda – Archemist – a new game demo presented at the game developer conference (with Vuzix AR glasses and built with Goblin XNA)

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At the end, very tired I must to find my bed. A very inspirating evening, I must to thank Ori http://ogmento.com/ and show some of his apps:

The most growing industry parallel to the mobile web: Mobile Augmented Reality


 

 

 


After my last day was gone at MWC in Barcelona, my arguments to say that Mobile Augmented Reality was the “Star” are indubitable.

In the last day at MWC I was involved in an augmented reality discussion group on Thursday for the Wireless Industry Partnership at the MWC Mobile Jam. The panel leader was Lester Madden (http://www.augmentedplanet.com), one person that impressed me and understand the needs of Augmented Citizen framework.Together with panel of experts, David Caabeiro (Sequence Point Software) and Cristina Puig (Visual Century ) we met some really interesting people and had some fantastic discussions. You can find more information on the Lester report here: http://www.augmentedplanet.com/2010/02/mwc-highlights-and-the-next-augmented-planet-event/


 

 

The winner of this MWC 2010 was the Mobile Augmented Reality community.

 

* At the beginning Mobilizy were the worthy winner of the NAVTEQ challenge at MWC for their Wikitude Drive product. The NAVTEQ challenge is an annual competition designed to recognize the best innovation on their mapping platform. They give away a ton of prizes so well worth keeping an eye on their developer program for future events. Thank to Mimmis Olsson from Navteq for detailed information.


* The Mobile Premier Awards are the point of reference in startup premiers during the Mobile World Congress and are organized by dotopen in collaboration with the main networks in the industry including MobileMonday, Mobile Marketing Association(MMA), Mobile Entertainment Forum (MEF), MEX, MobileActive.org, Women 2.0 and the Women in Mobile Data Association. Here Layar was the highlights and won 2 prices: Mobile Premier Award to the Best Startup in Mobile Marketing awarded by the Mobile Marketing Association and Mobile Premier Award to the Best Startup in Mobile Entertainment awarded by the Mobile Entertainment Forum. Must to admit that organization, thanks to Mr. Mobile Trends Rudy de Waele http://www.m-trends.org/, was perfect.


* The first Mobile Augmented Reality Summit at the MWC 2010 Here you can find a detailed report here: http://www.augmentedcitizen.org/mobile-augmented-reality-summit-barcelona-201. Organized from Christine Perey ( a wonderful powerfully person ) and Daniel Applequist ( open mind and mobile web innovator at Vodafone ) the Summit have covered all the aspects, challenges and opportunities for the Mobile Augmented Reality industry.


* New deals between OEMs and MAR software show the big interests on this domain. Layar on Samsung, Total Immersion : Augmented reality software solutions with D’Fusion http://www.t-immersion.com/ on Sony Ericsson and other that at this moment I have no rights to disclosure makes stronger my support for MAR community


* New devices like from Motorola with Kopin http://www.kopin.com/press-releases/vuzix-video-eyewear bring us to new dimensions and development of Augmented Reality

 


Please remember the 23-24.04 will be first European Augmented Reality Conference and DevCamp in Berlin, Coming soon with new details next days!!

 

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